Monday, 19 October 2026

Inq28 INQvitational The Ruinations at Black sands Monastery

                         




 Hello folk, 

Well this blog (in some for or another looking at you Opus Maius!) has lasted long enough to see my first ever inq28 game back in 2012 and now my most recent 4th event a few days ago 14 years later! 

I was 36 quite newly back to the hobby with 3 young kids back then, looking for a space where I could do something creative to help my mental health, which was suffering due to being a  stay at home father and being out of work. 

Games workshop was a different beast back then too, it had moved away from its skirmish routes and was focused on big army games and 40k.  I like many others felt like it had also lost its way somewhat with its own IP. Necromunda  was done as was mordheim and inquisitor , very few skirmish level games were about yet the artwork and background was tremendous and had much untapped potential . GW shops were only interested in space marine armies which is fair enough but it left space for us narrative inclined folk  to find purchase in older games..like Inquisitor necromunda and mordheim. 

So much has changed since back then, Games workshop is now a behemoth and nearly every corner of 40k has been explored and commercialised in some form or another, their are multiple skirmish games multiple animations and brilliant video games.

In Many ways the warhammer we were seeking  back then truescsale space marines, proper gothic entropic 40k sisters of battles, stories about the small man in 40k, the ecclesiarchy necromunda killteam bloodbowl etc.. etc.. has now been explored thoroughly,  our tiny  inq28 ammobunker forums where Martin aka commissar Molotov, PDH Peter Hudson and friends managed to inspire some of the brightest and best hobbyists  among us, and i think its fair to say the Grimdark dark Blanchistu  and inq28 movements that came after those amazing blachistu  White dwarf articles as orchestrated by the eternal Legend John Blanche paved the way in many ways consciously or unconsciously  to the rebirth of Games Workshop itself - the darker models- the skirmish games and even video games and animations, all come back to Johns vision of 40k. By  supporting the nascent inq28 community and joining in and giving his seal of approval and status, which then validated the group, and then by showcasing the talent and different approaches to painting styles, gave birth to the Blanchistsu movement itself. 


So 14 years later and we are all the same but different, life has been life and we all got older, Kids have grown up, we have seen friends and family pass and games workshop change,  we have seen our little corner of 40k become  mainstream, and our original ideas and models have gone on to influence a generation of hobbyists. 


Its been a while since we gamed together as a large group , and for some longer than others, I am not sure how many games have been played in the Dalthus sector in total but I think there has been around 5 main Inqvitational events 





1.The Helios Succession

With the death of Lord Mandred, the

Inquisitors of the Helios Cabal turned

upon one another in a ruthless

struggle for dominion. At her

coronation, Inquisitor Madine was

slain by an unseen hand.


2.The Helios Requiem

As Madine’s funerary procession

travelled aboard The Sealed Fate, it

was ambushed by renegades led by

heretic Astartes of the Coiled Lash.

Few lived to tell of it.

Now Inquisitor Tybalt guides the

shattered remnants of the Helios

Cabal from the shadows, hunting

those responsible for its fall. Many

within the Dalthus Inquisition see

opportunity in the chaos and argue

for the cabal’s dissolution.


3.Sins of the Master

Seeking to divert scrutiny from the

wounded cabal, Inquisitor Tybalt and

his fellow puritans have moved to

indict the Xanthite Inquisitor Zuul on

charges of heresy. Amid these

manoeuvres, Tybalt uncovers the

assassin responsible for the death of

Inquisitor Madine. The captive

endures unrelenting interrogation, yet

yields nothing, whether through

defiance or ignorance.

As the proceedings unfold, Inquisitors

Benadice and Harrow uncover

disturbing revelations concerning

their late master. Their investigations

lead them toward a single, unsettling

conclusion: they may at last have

glimpsed the true identity of the

elusive figure known only as the Dark

Master


4.The Fall of Iron Port

Encircling the Mutaran Demesne, the

Ring of Iron forms a vast chain of void

stations that guard the dominion of

the Adeptus Mechanicus. Among

these colossal bastions, Iron Port was

counted among the greatest. It served

as both a bulwark of defence and a

vital nexus for trade with the outer

Imperium. Yet its strength proved a

façade.

The pirate crew of Sancus Charan,

driven by greed, anarchy, and an

unseen patron, infiltrated the station

and shattered it from within. Their

sabotage culminated in a catastrophic

detonation that sent the entire void

station spiralling into the gas giant it

once serenely orbited.

In the final hours before its fall,

Inquisitor Cordatus succeeded in

uncovering fragments of a deeper

conspiracy. He found evidence of a

hidden hand guiding events from the

shadows.

These events have wounded the

Adeptus Mechanicus, who long

regarded their realm as inviolate.

Sensing opportunity in the weakness

revealed at Iron Port, the Inquisition

moves swiftly to consolidate its

position.


5.The Kararoth Bequest

The long lost hoard of Rogue Trader

Konrad Kararoth resurfaced, its vaults

pried open and its contents prepared

for auction. The relics within were of

such dire and forbidden provenance

that they drew the attention of

heretics, smugglers, and Inquisitorial

agents in equal measure. What begins

as a simple bequest threatens to

ignite a shadow war over the legacy

Kararoth sought to bury.

Inquisitor Cordatus claimed a number

of relic treasures from the bequest

and set about interrogating his foes,

each one psychically mindlocked and

rigged with lethal traps. Even as their

bodies fell still, Cordatus felt a deeper

unease. Someone in the shadows was

guiding these events, shaping every

outcome with deliberate intent.


I Myself only attended the first 3 games so its been 13 years since I last gamed in Dalthus !

Needless to say stuff has happened since I was away. My original Inquisitor Vendrake has left the system on a Pilgrimage to Terra, to help thwart a tyrranid invasion after being near mortally wounded during the 3rd INQvitaional , his retinue has scattered throughout the system and Darthur a former acolyte and interrogator with a complicated past and future picks up the reigns where Vendrake left. 



It was good to see old friends and foes alike :D

Peter had organised this iteration of the event with some help from Martin and Dan.

Participants PDH aka Peter - Martin  aka Commissar Molotov  - Mark aka Kerravin - Jon - aka Rise of the Magi - Ben aka Reqiuem82 - Jack aka JTrainpainting - Dan aka chillifuelledheretic and myself Neil101 

There were a few folk who were also invited but couldn't attend for various reasons , and the event was held at Underworld Games who were great hosts due to lack of space at Warhammer World.


                                                                                                                    

The Ruinations at Black Sands

Upon holy Vigil, Living Saint Lisieux has set her designs upon a

crusade into the Thasantii Sphere, lying upon the Coreward

border of the Dalthus Sector. That sphere, long overrun by the

forces of the Archenemy, has languished in stalemate for many

years. Now the foe has been reinforced by the Coiled Lash

warband of heretic Astartes, and the power of the warp is in

ascendance. The crusade must make haste, lest further aid be

drawn from the raging Howling Stars warpstorm.

Across the sector on the Rimward border, the Orks of the Delvis

Rift have descended upon the Sword Point Stars, where

beleaguered Mandelgarde has borne the full measure of their

fury. Wearied by the greenskin menace, the faithful stagger

beneath the toll it exacts. Factions within the Ecclesiarchy, most

grievously afflicted by the Orkish scourge, now clamour for

reprieve. They seek to divert sacred resources from the Living

Saint, funnelling them toward a desired Sword Point Crusade.

Their voices rise in urgency, lest the White Ork of the Delvis Rift

summon a Waaagh of unimaginable ferocity. Should such a

storm be unleashed, it could engulf the entire sector in ruin.

Within the Ministorum’s Dalthus Sector Synod, the Prelate Cardinals invoke ancient rights

and laws to bring forward Living Saint Lisieux’s glorification. This has diverted her from the

Thasantii warfront, in the Terullian Sub, and her imminent crusade against the Archenemy.

For reasons known only to the ArchPrelate Cardinal, the Black Sands Monastery has been

chosen to receive the Living Saint. Within its obsidian bounds, thousands of ecclesiastical

dignitaries have crossed the pilgrim routes of the Dalthus Sector to bear witness to her Trials

of Glorification. What is being declared a gift from the Emperor has become a weapon in

the hands of those vying for power, twisted to serve their own ends and fuel their power

struggles.

You stand as an extension of your sponsors’ machinations, entangled in politics and violent

skirmishes you are working to their agenda.







The Black Sands Monastery

On mighty Rosicant, the vast and brooding Black Sands

Monastery rises starkly from the iron‑rich waters of Lake

Bled on the northern continent. Deliberately placed far

from the grand cathedral of the cardinal world, the

monastery stands alone upon a volcanic island encircled by

a natural moat at the lake’s heart. Its isolation is no

accident. Unbeknownst to the wider Ministorum, the Ordo

Malleus quietly sustains the monastery, using its shadowed

halls to shape and temper the feared Black Priests.

Abbot‑Preceptor Rievaulx, master of Black Sands and

Custodian of the Obsidian Cloister, was forced to accept

the decree naming his monastery as the site of the Trials of

Glorification, for any reluctance might have drawn the

cardinals’ attention to the true loyalties of his order.



I was excited to try and capture the feel of how Peter described the Monastery with images and terrain. 



                                    I tried to capture the feel of the blacksands with this one



                                small board that I made to get the feeling of obsidian and volcanic

 


            A prototype test piece, that helped inspired the board Peter made for the ruined Monastery 



Unfortunately I couldn't bring most of these, as I was travelling alone on public transport, but I did bring the torpedo board though.




Peter had organised a few 1v1 games in the morning and a group game in the afternoon.

I wont put the pics up in any particular order or explain the games for the that matter suffice to say my games were fun and chaotic and Darthur and Deacon caused much disorder and in the end failed in his attempts to dissuade the saints chaos crusade.










































                                                        The great boards Peter made