Hello folks , its been a while since I wrote about the hobby in a personal way ...
So I have been thinking about starting a new long term project... I have noticed that my creativity and motivation for the hobby is cyclical.. I tend to have bouts of intense hyper creativity and then long periods of relative calm. I have always worked like this , its the only way I know how how to work.. although the hyper creativity is sometimes intoxicating and leaves me feeling thoroughly spent afterwards. It often takes me a few days to realise I am in the middle of hyper creative phase, my mind seems to race twenty four seven with neurones sparking and clashing together, i feel like i need no sleep , only to out pour my ideas .. and all the ideas seem like they are good if not great... ( punch drunk no doubt )as if conjugating in ones mind for weeks months or years sometimes.. waiting for the right moment to come out
Migsula recently wrote of something similar in his blog and agree whole heartedly
qoute " The most surreal modeling flow state where every idea was a very original mix of highly suitable concepts and themes. When ideas have been maturing in your head subconsciously for a long time, sometimes they rush out and it's thrilling."
At the time of writing I find myself again on edge of this most manic state.. the past few weeks have been a flurry of glue and plastic.. kitbashing model after model .. it was during this intense intoxicating state I had a moment of creative clarity ..
I had been working upon several skirmish warbands in different styles and different heights.. some in games workshop plastics and some in resins and fine cast. I had noticed that when I had created models for Skirmish gaming those models gravitated towards the 30-32mm scale .. a scale that works rather well for character driven skirmish games..
of course a downside to this is that Astartes can look rather silly when dwarfed by a puny guardsman .. we all know how Astartes really look.
Now this isn't going to be a lets bash space marines scale post .. in fact quite quite the opposite in matter of fact. In the past I have had my issues with Astartes scaling , When I returned the hobby
a few years ago my mind was soon filled with the imposing heroic artistic images of space marines , Captured really well in the space marine game i think . And of course inspired by the legend Mr Artscale himself Migsula , I had a bash at artscaling Imperial Guard to go with my expressionist marines ;-)
feeling the disconnect from the art to reality of the models - compounded if you are a guard and space marine player I think..
When i first played with a space marine in the space crusade days of yore scale was not important , after all these red blue and yellow toys are just representing a token really.. not too important within itself , just player piece in the larger strategy of imagination.. after all i didn't need the board to be made out of metal or to be an actual ship... that line has to drawn somewhere .. I am not privy to reasons behind the scaling of Marines .. but the designer in me could hazard a guess.
but that's beside the point , for me the space marine models themselves never really captivated me not really sure why .. could be scale thing or the style or combination of both.I guess the will rees images of space marines is where my imagination prefers gravitate.
That is until recently ...
For a long time i have had a hankering to make a 40k board game .. I have such fond memories of playing space hulk advanced space crusade and space crusade.. I yearn to feel that claustrophobic quite tension of a ship boarding and exploration game .. laced with a long term campaign strategy where every decision counts .. every soldiers life is valued against the objectives... diminishing resources and that burst of skirmish action. In the past i considered scratch building the marines and the board .. but the reality and expense of the task, not to mention that I didn't really have a gaming group.
I think that the time to make it is now .. the release of the zone mortalis sets .has made a nigh impossible task relatively easy and cheap , not to mention the outstanding space marine miniatures that have been released in both 40k and 30k...
With a few friends aranging to start collecting armies to game with .. i too am feeling the need to begin a long term project , something to inspire me to start collecting the miniatures and painting them , as opposed to just converting what is already out their..
You could argue that we convert miniatures to have ownership of them.. or because they are not quite what we want.. for myself the need to drastically convert space marines or any models is beginning to change .that is probably because games workshop is actually giving me what I want ;-) and in part down to lack of skill i have that is needed to convert such perfectly detailed miniatures. without making them look crap !
dont get me wrong , I would still convert or up scale a marine for skirmish games , but for this long-term project - I see painting and collecting with only very slight modification to the Astartes as a priority.
A board game
I am not sure what exactly this project will be , but i see it as my attempt to recreate some sort of ship boarding action , probably during the horus heresy.. strategy and campaign are important as are the models them selves ..and of course scenery.. ;-) if i can fit all all into a bespoke box when all is done the better..
its really just an excuse to collect the wonderful heresy models ;-)
So with that in mind I started to see if it was possible to make a downscaled imperial guard ..or better still Imperial navy crew..
i have always liked the idea of IG squads having seven lasrifles one lascannon one captain and one orderly.. so i will begin the project by attempting to build a squad. of course i must credit Cerebralerebus for his steller inspiring work on his admek guys too.
below are some of my first experiments with imperial navy / IG scaling
Saturday, 12 October 2013
Tuesday, 17 September 2013
Palatine
A Visual and idealogical triptych of Grimdark 40k - Necromunda and Confrontation.
Edit : I realise this blog is huge and loading is a problem - if i get time i will split it in to two or three parts ;-)
Some folks will Remember Kari Hernesniemi ( of the spiky rat pack fame ) suggested on The Tears of Isstvan Blog that a group of us get together and play Confrontation during their next trip to the UK
Well I am more than happy to write that the trip happened a little over a week ago. It was a great little get together that involved beautiful miniatures - gaming ( with pop up pirate ! )- drinking ( 100 % proof rum ) - eating sleeping and laying on floor in the middle of the road taking photographs !
Nine Modellers/gamers took part ( Sadly Bruticus's brilliant Ash waste Pinkertons couldn't get their jalopy to start :-( )
And as if gaming with The spiky boys wasn't impressive enough - Miniature painting legend and twice slayer sword wielding champion - holder of a box of Golden demons and many other paintbrush based accolades .... The impressively tall and impeccably polite JRN also graced us with his revered personage !
I will just add that even if we didn't get to game or see stunningly painted and inspiring models , just to be able to chat in person to folks you only know via the internet was rather cool.
Rippajak, Rippajak, Rippajak Jak,
Caryatids dance on the ghoulkin's back.
Ratskin, Scavkyng Sculk unseen,
Syren singing seraphym queen.
Dance in the spook wynd, pyskout rats,
Dance with little man, tailsting Brats.
Spyrers whyte with brutelords's myght,
Bound by guild law tekkers fyght.
Outcast downcast driven insane,
Psyker Psyker Emprahs Bane.
Bring hygh on low and low on hygh,
long live the cherubym, end is nygh.
Syzygy
Upspyre clans leaders descend on their lowly counterparts
Class Warfare
Long dead administratum census archivists linked protracted Ash storms to patterns of rise and fall in hive population statistics. The popular opinion that hive numbers continue to grow exponentially is a falsehood.Palatine Hive's population has reached its critical mass. As unregulated hive bottom numbers increase, the lack of available space forces most new clans to spread out into the shanties. Fearsome Ash storms often cull these numbers before they can form newer spires. A storm that persist for more than few years can force new clans to forgo the unsheltered shanties, instead risking the crowded confines of the sump bottom. The resultant hive quakes, increased population numbers and lack of food, force the most desperate clans to form blood pacts. The orgiastic violence and desperation of these vast gangs ( whom have nothing left to loose ) is rightly feared by upspyre clans. Who will often form their own guild aligned covenants to quash an immanent underhive invasion before it starts.This cyclical genocidal blood bait is know to many Clans as "The Hounding"
Covenant of the Spyre Patricians
Tech clan XXVIIII
Tech Clan XXXVII
Psykout Spook Brats
The Wasps
The Whyte spyrers
Underhive Vulgus Blood Pact
Fallen Noble Psyker Clan
Scavvie King
Rats kin
Motherload - GunBrute - Arco Evicorator (Arco ghoulkin)
The Hounding
Spyrers descend into the gloom searching out their prey, whilst the Underhivers lay in wait.
Covenant -The Tech clans take the left flank Both high and low -The Spook Brats & the Wasps low centre -The White Spyrers High Right
Blood pact -The Psykers take position on the High Left - The Scavvies and Ratskin Low centre - with The Motherload and Kin High Right
Act I - Declination
Act I -Covenant Left Flank (low) Tech 29's
if they flanked the bloodpact's hideout from below. Unfortunately for them their
calculations proved naught, when their bio scanners pinged three blips ahead.
Act I -Covenant Left Flank (high) Tech 37's's
Mirroring their guild peers below, the analytical Tech 39s's methodically asses their
tactical options, deciding against splitting into two less efficient groups. The pallid manufactorum
workers check their pistols and flank around the left side of a central rock pillar.
Act I -Covenant Centre left (low) Psykout Spook Brats
The saraband SpookBrats danse macabre towards a central rock.
The Spry leader unclipping ornate gilt psykout grenades from his baroque belt.
Act I -Covenant Centre right (low) The Wasps
voice momentarily lost in the monumental vastness of the UnderKing's domain
Act I -Covenant Right Flank (high) Whyte Spyrers
Supercilious spyrers look down with unabashed distaste at the filth ridden shanty.
Striding imperious across a rickety makeshift bridge, an overbearing Brutelord is
unceremoniously toppled by a withering hail of fire.
Act I - Blood pact Left Flank (high) Fallen Noble Psykers
The sinister Psykers move to intercept the invading techs- Sheltering In the darkness
Act I - Blood pact Centre left (low) Scavvy king
The albino shaman throws the bones of fate as the bullyrag Sumpking
shuffles mutated courtiers through his forsaken Scavvy citadel.
Act I - Blood pact Centre right (low) Spiky Rats Kin
The Spiky Rat's kin scamper behind their muroidea brethren, watching
undercowl the predacious swarm ravening towards the rakish spook brats.
Act I - Blood pact Right Flank (high) Motherload & Kin
Quiescent GunBrute bombards obtruder's as The Motherload glides sanguine,
gently nurturing the irenic ArcoEvicorators into spasms of distemper.
unceremoniously toppled by a withering hail of fire.
Act I - Blood pact Left Flank (high) Fallen Noble Psykers
The sinister Psykers move to intercept the invading techs- Sheltering In the darkness
the Matriarch wrestles to control her fragile mind as the ScavvyKyng passes by unbeknownst.
Act I - Blood pact Centre left (low) Scavvy king
The albino shaman throws the bones of fate as the bullyrag Sumpking
shuffles mutated courtiers through his forsaken Scavvy citadel.
Act I - Blood pact Centre right (low) Spiky Rats Kin
The Spiky Rat's kin scamper behind their muroidea brethren, watching
undercowl the predacious swarm ravening towards the rakish spook brats.
Act I - Blood pact Right Flank (high) Motherload & Kin
Quiescent GunBrute bombards obtruder's as The Motherload glides sanguine,
gently nurturing the irenic ArcoEvicorators into spasms of distemper.
Summary : Little happened in the opening moves from either side.
A few shots were exchanged between The tech29's and the Psykers and the RatsKins attempted to shoot the tech37's leader but no casualties came of these opening shots.Only the Brutelord from the whyte spyrers was temporarily downed ( who consequently fell to the hive bottom and had to slowly lumber back up ) by The Motherload's GunBrute in its long range opening salvo. Although both sides were now in good positions to assault each other.
The Motherload
She shoalqueen of the dark, talling awash in mantic prescience
Seirēn song of mortal seduction, anthropophagous soul harpy
Upon the eaten corpses she lolls in bone dust and stix
Rags of shrivelled flesh tattered banners of distress
Cannibal caryatids supping at her breast
Act II - Tribulation
Act II - Covenant Left Flank (low) Tech 29's
As techclan 29 approaches the under-bridge. The rogue Psykers unleash a wave of harrowing ethereal attacks.
His mind beset by spectral phantoms, the techclan gunjack unloads
his shoulder mounted cannon into the overseer's flank, temporally downing him.
As both workers recover themselves from the incorporeal attack, the binary logos feels
his cerebral link implode with a sudden accumulation of raw empyriastical data.
The psychic backlash killing him instantly and once again downing the beleaguered Overseer.
Act II - Covenant Left Flank (high) Tech 37's's ( part1)
Coetaneous to the Tech 29 psychic assault, Tech clan 37 is also psychically mind jacked
Forcing one tekker to betray his own, downing his co-worker with a shot to back.
Unaware of this duplicity, the leader forges straight ahead into the Scavvy Luddite ambush !
Act II - Covenant Centre left (mid) Psykout Spook Brats
Raining down exotic pyskout grenades, the gallivanting Brats open
fire on the rampaging rats with las carbines and antique flintlocks.
Downing one of the spiky rats kin before the flea bitten ravening
hoard engluts its first victim in a bloody sod of spike, teeth & claw
Enthusiasm for the fight diminishing the two remaining effete youths become
(spooked ), and decide head back upspyre to escape the dank filth of the underhive.
Laughing erstwhile at the shameful fate of their moribund peers
Act II - Covenant Centre right (low) The Wasps
The wasps clamber up towards the sounds of battle,
flooring a lone Ghoulkin in a venom of bullets
Inimical chainsaw warriors dance a duel of mortal combat
oblivious to the bead drawn on him by a distant GunBrute
The two remainder wasps amidst a battle royal with the ScavvyKing,
unleash a semi automatic sting, puncturing a hole in the Bloodpacts left flank.
Act II - Covenant Right Flank (high & low) Whyte Spyrers
The Whyte Spyre patricians saunter nonchalant into the fray, confident that no
underhiver could best them in affairs of spyrachial honour .
the incredulous bite of truth lacerates deeper than any chainblade...
The sombre spyrer brought low by the Gunbrute,
lumbers noctivagrant towards inclement inevitability
Act II - Blood pact Left Flank (high) Fallen Noble Psykers
Ingurgitate with umbrage, the nefarious down castes seek out the shadows of safety.
Their sallow complexion concocting an ignoble chiaroscuro, A Stygian backdrop for their witchery.
As the Contessa's diabolism waxes into a warp filled rage, the binds of reality slip. A ravenant bursts forth,
devouring her sibling in a phantasmagorical frenzy that is over no sooner it began.
Act II - Blood pact Centre left (mid) Scavvy king (part1)
Initially downed in the blast that killed his bother & leader
the resilient No2 scrambles to his feet adjusting his shock gauntlets,
spoiling for fraternal fisticuffs
A lone tech37 camouflages himself against the rocky outcrop, his augmented visor
reticule helping him to down a twin headed mutant in the gloom of the underhive
A vitriolic disdain for humanity born out of relentless persecution,
the MutantUnderKing seizes the opportunity for miscreant retribution.
His malformed cortège wastes no time introducing surprised uphivers
to their baneful salutations.
part 2
Reeling from the scavvy ambush the now leaderless tech 37's, tech 29's and the wasps,
launch a counter attack, sniping and flaming the savage heretics from all sides.
Caught in this relentless onslaught the Scavvie cohort finally succumbs to
the caryatid's calescent flames
Rats Live On
There is an old hivers tale that proffers If some great calamity beset the Palatine Cluster,
If all man and mutant were to be destroyed, or even if the Hive should quake itself to dust.
Or even if Necromunda itself were to be made Exterminatus !
There would still be the rats.
The Spiky Rat
( Genus Rattus Clavus longus )
Is no exception to this edict. A particularly vicious beast the Rattus Clavus Longus
is bred and worshipped by the Rats Kin Not to be confused with the the more common "ratskins"
The Rat's Kin are a very small band of savage warriors, who worship the Spiky white Rat .
A formidable mythic beast of uncountable years
Act II - Blood pact Centre right (low) Spiky Rats Kin
The Rat's Kin make slow progress across the cavernous citadel.
Trading shots with the Brats and the Tech 37's , the fearsome warriors
forgo cover but become target practice for both Brats and Wasps.
The Spikey Rats themselves fair far better, living up to their fearsome reputation
the rats barrel into the Brats tearing the fragrant youths into decadent morsels
Far from satiated, the rabid vermin spies a chubby digestif
Act II - Blood pact Right Flank (high) Motherload & Kin
ArcoEviscerators burst forth in a frenzy of maniacal blood lust,
decant claret besmirching virgin robes
The stolid GunBrute volleys explosive round after round into the
covenant.Callously swatting parasites & patricians in its monotonous wake.
Despatched with the blanched blue bloods,
The achromatic harridan transfixes its new found prey
Summary : Act II saw things get a little messy, the Covenant of Patricians began to show its
weakness's, although it outnumbered the Underhivers by a quite a bit, the cunning vicious and
unrelenting savagery displayed by the Blood Pact really came into its own.
The left flank was a bloody battle ground, even with the dethronement of the Scavvy king
the Psykers proved implacable. Spiky Rats although whittled down, were still proving a real threat,
Routing the Brats and tenaciously gnawing at anything in reach.
On the right flank things were not going great for the Whyte Spyrers either.
the Motherload & Kin were in a good position the Gunbrute pinning the enemy whilst the Ghoulkin did the wetwork. But the wasps were still in the ruckus, with a great vantage on both flanks they posed a real threat
The underhive had evened the fight but lost its Crown
weakness's, although it outnumbered the Underhivers by a quite a bit, the cunning vicious and
unrelenting savagery displayed by the Blood Pact really came into its own.
The left flank was a bloody battle ground, even with the dethronement of the Scavvy king
the Psykers proved implacable. Spiky Rats although whittled down, were still proving a real threat,
Routing the Brats and tenaciously gnawing at anything in reach.
On the right flank things were not going great for the Whyte Spyrers either.
the Motherload & Kin were in a good position the Gunbrute pinning the enemy whilst the Ghoulkin did the wetwork. But the wasps were still in the ruckus, with a great vantage on both flanks they posed a real threat
The underhive had evened the fight but lost its Crown
Act III - Retribution
Ghost in the machine
//Binary Logos attributed// Unfilled quotas = negative rations//
//78% chance of Manufactorum disruption (if) the underhive rises//
//unknowndatafound---error-error--unknowndatascrubbed//
//unknowndatafound---error-error--unknowndatascrubbed//
//Mindwillsetbind-Nos-pak-attributed-77% chance of death in combat//
//willclose-action ready -aggression set 65% -Praise-// Gun mount ready//
//rekut-Omnisiah Protect//0%chance of death//- aggression reset 100%-//
Act III - Covenant Left Flank (low) Tech 29's
Physically & mentally wracked, the bedevilled technocratic overseer
lays prostrate. His analogue mind beset with incalculable variables.
As the machine spirit comprehensively rewrites the deviant erratum in the automatons
cognitive-data-loop- it abstracts the resultant death of the female Wyrd is no doubt advantageous
to the Technocratic Guild's machinations
Act III - Covenant Left Flank (high) Tech 37's's
The Endsong (part 1)
As one member of the tech clan XXXVII
runs delusional from the makeshift citadel. Psychic horrors
made all too real by his subconscious, clawing at his heels.
Another seeks a snubgun exorcism for the final member of the Contessa's
hellion coven
( Part 2 further down at the bottom )
Act III - Covenant Centre left (mid) Psykout Spook Brats
( The SpookBrats have retreated )
Act III - Covenant Centre right (low) The Wasps
" Rats in a barrel "
A thunderous GunBrute explosion claims a penultimate wasp.
Upon sighting the ArcoEviscerator who claimed an earlier comrade,
The diminutive battler bellows his intent and is decidedly Eviscerated !
Act III - Covenant Right Flank (high) Whyte Spyrers
His brood eviscerated the BruteLord can only hope for vengeance
Catching the Siren off guard the ponderous tyrant
slabs impact-full powerfists of regal reprisal.Winding the she devil
and shattering the ghoulkin to naught but charred splinters
Act III - Blood pact Left Flank (high) Fallen Noble Psykers
The caliginous Contessa radiant with victory, ascends from her crepuscular cave.
Anathema to light the sepulchral queen, torched with lambent rays of death
Her tenebrous flame extinguished
Waxen glabrous aether heathen, conjures death from the astral plane,
tormenting trickster, binding headwitch sends his enemies minds insane,
candlemass and cloak & dagger, cunning cauldron hearts desire,
dowsing esbat scrying mirror, raise my victory with balefire.
A final push sees the surviving Machiavellian Wyrdkin victorious over
his enemies, the Technocratic guild alliance is defeated.
(The under hive secures the left flank)
Act III - Blood pact Centre left (low) Scavvy king
( The King is dead ..long live the King )
Act III - Blood pact Centre right (low) Spiky Rats Kin
Plague Rats Attack Baby Blue Bats
The Wasps take out the final Rat's Kin, leaving the ravening rats
to hold the center alone
The putrescent vermin rushes caustic towards the cobalt cherub
Act III - Blood pact Right Flank (high) Motherload & Kin
After a fateful battle the usurping dowager leaves the BruteLord Overthrown.
His bereft clan a carcass to spyre hubris
(The under hive secures the right flank)
The Endsong
(part 2)
Gliding untroubled over the irksome vermin swarm, the devilish Caryatid,
giddy with the ScavvyKing's death, is drawn ever onwards
towards a most beguiling sound.
Frustratingly impeded from its alluring destiny,
The impish seraph is entangled in a trenchant triptych
Besieged the lone Caryatid fights a desperate futile fight against its assailants
until it can fight no more, its cherubym charm empty.
In its final moments .. a siren sounds, the bewitching songs of a Motherkynd.
The Arcokin moves to protect the malign infant sensing the Motherload's maternal desire.
Ignorant of any familial loyalty, the Spiky Rats turn on their
would be antagonist, overwhelming their ghastly foe.
Imbued with kindred joy the Caryatid seizes the opportunity
to finish off the rats once and for all.
Overcome with fecundity, the Motherload lactates nurturing malevolence, and MotherChylde suckles...
Epilogue
Well The Covenant of Spyre Patricians is defeated , Victory to the Underhive !
Cheers hope you enjoyed it
This was a really great game and a real privilege to be involved in. apologies the report has taken a while to surface
Their is plenty more to say about the beautiful miniatures that were on display .. in particular seeing The duchess Death first hand and Envy's impressive Pskout Brat display bases..etc..but that can wait for another day
Edit : I have just been reminded i forgot to mention the gaming table .. quite a faux pas for me .. loving scenery an all.. well i think it goes without saying the table is just stunning - and full credit goes to the Warhammer World terrain team for creating it - For those who didn't know, it is a faithful recreation of the goblin town form the Hobbit. but i hope you might agree makes for a believable underhive setting too... though where they found wood on Necromunda i don't know ;-)
Many thanks go to The Spiky Rat pack and to JRN for taking the time to visit and game with us
Thank also to PDH and Fulgrim for doing a brilliant job of Gming again.
And finally to John , miss Envy and Rise of the Magi for everything else !
and finally thanks to the guys at the table next to us for lending us the blue horror
oh yes and me for ..this ;-)
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